Waves, the world's leading developer of professional audio signal processing
tools, announced that Bungie's Halo 3 will be the first video game to
utilize its audio signal processing technologies in real-time. This
dramatic development marks a significant step forward in game audio.
"I have used Waves tools extensively in the sound design of earlier
Halo titles, but using these tools real-time is an exciting new step for
Halo 3 and the video game industry," said Marty O'Donnell, Audio Director
of Bungie Studios. "These tools bring a higher level of audio realism and
emotional immersion then has ever been possible before. I believe the use
of Waves real-time signal processing tools represents the next major
breakthrough in audio quality for the video game industry."
"Waves is pleased to be working with Bungie, adapting our products to
real-time video game rendering," said Paul Bundschuh, vice president sales
& marketing, Waves Semiconductor and OEM Licensing Division. "Several Waves
technologies including the L360 Surround Limiter and Q10 Paragraphic
Equalizer have been implemented in the Xbox 360 plug-in format for Halo 3
and other Xbox 360 game titles."
"Microsoft welcomes Waves as an Xbox 360 middleware provider," stated
Brian Schmidt, Xbox program manager for Microsoft. "Waves has done a great
job delivering their technologies and support for Halo 3. We're thrilled to
have Waves audio processing available only for the Xbox 360 platform,
providing these highly requested professional audio technologies to our
game developers."
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